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Pixel art in krita
Pixel art in krita













pixel art in krita

I picked it up just last week for Itch.io’s Loading Screen Jam, and it turned out to not be too difficult once I got the hang of it. In this tutorial I’m going to use the image manipulation program GIMP, which is similar to Photoshop but free and open source. Part 1 of this series will cover the basics and showcase the key tools you need to achieve pixel perfect art.

pixel art in krita

Nearly all monitors nowadays have an aspect ratio of 16:9 (width to height ratio), which means that for every 16 pixels in the width, there are 9 pixels in the height.

#PIXEL ART IN KRITA 1080P#

The current standard resolution is 1080p (1080 pixels in the height). To achieve a pixel perfect look, you need a resolution with a 16:9 aspect ratio that scales up to 1080p.įor example, Hyper Light Drifter has a resolution of 480x270 (270p with an aspect ration of 16:9). This is how it looks in-game:Ĭharacter sprites are treated differently and are generally of the size 16x16, 24x24, 32x32, and 64圆4. For a size reference, the character above is a 32x32 sprite. Like most art programs, GIMP works in layers, which helps organize your drawing into parts and allows you to edit each part without affecting the others.

pixel art in krita

It’s good practice to have each asset or very similar assets in their own layer. If you’re drawing a scene for a town, for example, each building and prop would be in its own layer. A character sprite could have one layer for the head, one for the clothes, and one for the weapons.















Pixel art in krita